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Resident evil 3.5 camera moving on own
Resident evil 3.5 camera moving on own










resident evil 3.5 camera moving on own
  1. RESIDENT EVIL 3.5 CAMERA MOVING ON OWN PORTABLE
  2. RESIDENT EVIL 3.5 CAMERA MOVING ON OWN SERIES

Most of those new characters run the gamut from dull to ridiculous to vaguely offensive. But the plot is broken up into an unnecessary episodic format that works against you ever really feeling like you're trapped in the inescapable grip of the ship, since you're frequently being whisked away from Jill Valentine and her shipboard plight, and forced to play as other characters in less-interesting places. Revelations' mansion-on-the-sea approach is equally sound, and there's a fairly lengthy section in the middle of the story where it feels like the game has finally abandoned you there, forcing you to explore every room and utilize all your abilities to find keys with anchors inscribed on them to make it through. That setting, with its grand banquet hall and other antique-looking luxuries, immediately recalls the original Resident Evil and the tense, claustrophobic sense of place its oppressively creepy mansion brought about. The best idea Revelations has is to set most of the game aboard an opulent pleasure cruise liner-turned-floating bio-weapon research lab. The environment scanner adds an additional mechanic to the story mode. It doesn't help that there's hardly anything in the story that actually suggests when in the RE timeline the game happens, or that you should even care when it does in the first place.

RESIDENT EVIL 3.5 CAMERA MOVING ON OWN SERIES

By the end of the game, what passes for the story's meager revelations fall flat in that broader series context. And there's a satellite that shoots sun-lasers? Considering none of this stuff has ever really been mentioned before or since in other Resident Evil games, all these goings-on feel disconnected from the rest of the franchise. The plot involves competing anti-bio-weapon task forces, the new bio-terrorist organization Veltro, and, um, a gleaming futuristic aquapolis that gets overrun by rampaging BOWs. Aside from the BSAA's peripheral involvement and a throwaway reference to Africa toward the end, though, Revelations foregoes any intriguing links to other RE games in favor of offering a totally self-contained storyline. Moreover, this game's supposed placement on the timeline right between Resident Evils 4 and 5 allows a perfect opportunity to tie into the events that led into the latter game, such as Jill Valentine becoming Wesker's mind-controlled slave and Chris Redfield linking up with new partner Sheva Alomar. You'd expect a game called "Revelations" to offer some, you know, insight into the greater Resident Evil mythology. The kernel of a great, classic-feeling Resident Evil game is in here, but the limitations of the format and some offputting storytelling techniques keep it from joining the ranks of the best entries in the series. Just by virtue of playing out on the small screen, Revelations was never going to scare you like its best predecessors.

RESIDENT EVIL 3.5 CAMERA MOVING ON OWN PORTABLE

Making yourself play in those kinds of restrictive conditions seems antithetical to the portable nature of the 3DS, but then it's hard to immerse yourself in Revelations' creepy atmosphere when you're riding the bus, hanging out in a busy airport terminal, or playing in most of the places you're likely to get out a handheld. In an effort to get the most out of Resident Evil: Revelations, I ended up lying on my bed in the dark with two pillows propping the 3DS up in front of me.












Resident evil 3.5 camera moving on own