

This also applies to the Legion's unique abilities, which can be used in combat and in puzzles.
#ASTRAL CHAIN REVIEWS MANUAL#
You can still use it, but the game gives you a far better in-combat option, relegating manual control to puzzles and out-of-combat actions. All of the manual control in combat ends up being far less relevant. However, early in the game, you unlock an Auto-Bind attack for pretty much every Legion, which instantly encircles enemies in front of you. It works fine against slower enemies but feels weird and awkward against faster enemies, which is who you'd want to bind. Bound enemies are vulnerable and can trigger special high-damage attacks, though any bound enemy gradually grows immunity to it over the course of a fight. The other is to wrap the chain around one or more enemies to bind them. One method is to form a chain in the path of an oncoming enemy rush, so you an slingshot them back. This plays an important part in puzzle-solving, but it can also be used in combat. While you do this, the chain becomes solid and can be wrapped around objects or enemies.
#ASTRAL CHAIN REVIEWS FULL#
You can take direct control of the Legion and move it with the right analog stick while retaining full movement with your left. The player is bound at all times by the titular chain to their Legion. Perhaps this is clearest in the game's Astral Chain mechanic. On the one hand, I can understand spending time to teach the basics, but the tutorial doesn't work so well, and much of what it teaches is replaced by easier to use mechanics. The more options you get and the more Legions you recruit, the more fun the game becomes. After a certain event occurs, things pick up rapidly. The first two or three chapters set up the game and spend a lot of time teaching you some of the least useful mechanics. You can command the Legions to attack using both special moves and sync attacks, which are context-sensitive special attacks.īy far the title's biggest problem is that it gives a terrible first impression. The Sword Legion is a jack of all trades, the Arrow can fight from a distance, the Arm is bulky and defensive, and so on. Each Legion has its own distinct abilities and can be swapped out at will. Legions are basically somewhere between ghosts and monsters who are chained to your character and serve as their weapon. What sets apart Astral Chain's combat is the Legions. As you progress, you can unlock some special moves, but they're not overly complex, and you'll probably stick with safe combos. At the touch of a button, the X-Baton weapon can transform from a baton (all-around) to a pistol (long-distance) to a gladius (slow but strong), each with a simple combo string. Players control one of the Howard siblings and have access to a basic set of abilities to attack, dodge and move. On the surface, the combat looks pretty simple. Police Dog Mascot Lappy will bring a smile to your face, and Astral Chain's story is best when it isn't being Evangelion and is about police antics with an invisible murderbeast. The fun comes from the many side characters and plots. (After finishing the tutorial, your Legions turn into the purple-and-green color scheme of Evangelion Unit-01.) As such, the main plot is fun in a cheesy '90s OVA sort of way, but it's also immensely predictable. Honestly, Astral Chain's concept is, "What if Neon Genesis Evangelion had Stands instead of giant robots?", and it wears that influence on its sleeve.

Players control one of the Howard siblings (a man and woman), who are drafted into service and given prototype Legions, just as someone unleashes terrorist attacks across the Ark. The only hope are the Legions: "tamed" and armored Chimera and their masters. Unbeknownst to the people of the Ark, Chimeras are a much greater threat the invisible beings are pulling humans into an alternate dimension called the Astral Plane. The ones who remain live in a city known as the Ark, where humans are transforming into monsters. Astral Chain is set in the not-so-distant future, after humanity has been ravaged by an otherworldly source.
